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  <quote>
    <author>David O'Reilly</author>
    <body>Style is a byproduct of following one&#8217;s ideals, not an ingredient, it&#8217;s something which comes out of a project, not goes into it. Style is often misinterpreted as a way to create an identity by superficially changing the look of one&#8217;s work. The aesthetic choices in these works have little or nothing to do with content and everything to do with looking different or current.</body>
    <created-at>2010-03-07T01:43:35Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://www.davidoreilly.com/2009/08/basic-animation-aesthetics</source>
    <title>Basic Animation Aesthetics</title>
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  </quote>
  <quote>
    <author>Bruno Latour</author>
    <body>Thus, the object, the real thing, the thing that acts, exists only provided that it holds humans and nonhumans together, continuously. Slightly out of phase, it resides neither in the social element (it is made up of chips and hinges, shock absorbers and pairs of subway cars) nor in technologies (it is made up of passions, transported people, money, Communist ministers, and software). On the one hand, it can be said to hold people together, but on the other hand it is people who hold it together.</body>
    <created-at>2010-03-01T08:45:07Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://books.google.com/books?cd=4&amp;id=12dPAAAAMAAJ</source>
    <title>Aramis, or, The love of technology</title>
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  </quote>
  <quote>
    <author>George Kokoris</author>
    <body>Awarding points for real-world actions does not invest us in those actions, it invests us in the rewards.</body>
    <created-at>2010-02-26T06:12:47Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://www.burningnorth.com/2010/02/achievement-unlocked-read-the-article-header/</source>
    <title>Burning North &#187; Achievement Unlocked: Read The Article Header</title>
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  </quote>
  <quote>
    <author>Bruno Latour</author>
    <body>The frontier between 'the bulk of the work' and 'fine-tuning the details' remains in flux for a long time; its position is the object of intense negotiation. To simplify its task, every group tends to think that its own role is most important, and that the next group in the chain just needs to concern itself with the technical details, or to apply the principles that the first group has defined.</body>
    <created-at>2010-02-25T08:23:41Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://books.google.com/books?id=1OC3AAAAIAAJ</source>
    <title>Aramis, or The love of technology</title>
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  </quote>
  <quote>
    <author></author>
    <body>Amateurs talk about tactics. Professionals talk about logistics.</body>
    <created-at>2010-02-18T13:01:57Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://www.google.com/search?hl=en&amp;client=safari&amp;rls=en-us&amp;q=amateurs+speak+of+tactics%2C+professionals+of+logistics+quote&amp;aq=f&amp;aqi=&amp;oq=</source>
    <title>Anonymous</title>
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  </quote>
  <quote>
    <author>David Cole</author>
    <body>I think it&#8217;s a sig&#173;nif&#173;i&#173;cant rea&#173;son why peo&#173;ple get less out of read&#173;ing for the web: there&#8217;s always more&#8230; the beau&#173;ti&#173;ful thing about [magazine] issues is that they begin and end.</body>
    <created-at>2010-02-17T02:51:12Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://www.sleepoversf.com/metagames-and-containers/</source>
    <title>Metagames and Containers</title>
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        <login>ry</login>
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  </quote>
  <quote>
    <author>Marcel Duchamp</author>
    <body>I have forced myself to contradict myself in order to avoid conforming to my own taste.</body>
    <created-at>2010-02-01T02:54:41Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://thinkexist.com/quotation/i_have_forced_myself_to_contradict_myself_in/322849.html</source>
    <title>Marcel Duchamp quotes</title>
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  </quote>
  <quote>
    <author>C.S. Lewis</author>
    <body>&quot;[A child] does not despise real woods because he has read of enchanted woods: the reading makes all real woods a little enchanted.&quot;</body>
    <created-at>2010-01-17T04:18:10Z</created-at>
    <isbn>9780842351157</isbn>
    <page-number>205</page-number>
    <source>http://books.google.ca/books?id=f3mR0-_rUJQC&amp;pg=PA205&amp;dq=%22does+not+despise+real+woods+because+he+has+read+of+enchanted+woods:+the+reading+makes+all+real+woods+a+little+enchanted.%22&amp;cd=5#v=onepage&amp;q=%22does%20not%20despise%20real%20woods%20because%20he%</source>
    <title>The Quotable Lewis</title>
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  </quote>
  <quote>
    <author>periphera</author>
    <body>&quot;You can judge the fitness of an interactive application by the ratio of suggested states to states that are actually achievable.&quot;</body>
    <created-at>2009-12-10T21:46:19Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://www.boingboing.net/2009/12/10/the-boing-boing-20-p.html#comment-661115</source>
    <title>Comment paraphrasing Chris Crawford</title>
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  </quote>
  <quote>
    <author>David Denby</author>
    <body>When a director exploits our hardwired responses to pathos, he fails, so to speak, a test of honor.</body>
    <created-at>2009-11-13T22:26:25Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://www.newyorker.com/archive/2003/08/04/030804crci_cinema#ixzz0WmUGEjPq</source>
    <title>Horse Power</title>
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  </quote>
  <quote>
    <author>Antoine de Saint Exup&#233;ry</author>
    <body>Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.</body>
    <created-at>2009-10-29T14:05:15Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://inglorio.us/2009/04/08/so-the-best-ui-is-no-ui/</source>
    <title>So, the best HUD is no&#8230; HUD? | inglorious</title>
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  </quote>
  <quote>
    <author>Wes Erdelack</author>
    <body>There's something inherently pedagogical about game design&#8230; Every game is in the business of teaching you its rules.</body>
    <created-at>2009-10-13T22:28:20Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://versusclucluland.blogspot.com/2009/01/how-it-is-that-games-teach-you-things.html</source>
    <title>Versus CluClu Land: How it is that Games Teach you Things</title>
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  </quote>
</quotes>
