<?xml version="1.0" encoding="UTF-8"?>
<quote>
  <author>Daniel Radosh</author>
  <body>Like cinema, games will need to embrace the dynamics of failure, tragedy, comedy and romance. They will need to stop pandering to the player's desire for mastery in favor of enhancing the player's emotional and intellectual life.</body>
  <created-at>2007-12-17T12:42:35Z</created-at>
  <isbn nil="true"></isbn>
  <page-number nil="true"></page-number>
  <source>http://www.nytimes.com/2007/09/28/opinion/28radosh.html?_r=1&amp;oref=slogin</source>
  <title>The Play's the Thing - New York Times</title>
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</quote>
