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  <quote>
    <author>David O'Reilly</author>
    <body>Style is a byproduct of following one&#8217;s ideals, not an ingredient, it&#8217;s something which comes out of a project, not goes into it. Style is often misinterpreted as a way to create an identity by superficially changing the look of one&#8217;s work. The aesthetic choices in these works have little or nothing to do with content and everything to do with looking different or current.</body>
    <created-at>2010-03-07T01:43:35Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://www.davidoreilly.com/2009/08/basic-animation-aesthetics</source>
    <title>Basic Animation Aesthetics</title>
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  </quote>
  <quote>
    <author>Mandy Brown</author>
    <body>In order to create this rhythm, the book must be designed and composed for the screen. A beautiful digital text can no more be arrived at by &#8220;converting&#8221; from a print design than a beautiful print book can be created by converting a Word file. The digital book will never come into its own so long as it is treated as a byproduct, unworthy of attention.</body>
    <created-at>2010-03-02T15:26:54Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://aworkinglibrary.com/library/archives/the_form_of_the_book/</source>
    <title>The Form of the Book</title>
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  </quote>
  <quote>
    <author>Bruno Latour</author>
    <body>Thus, the object, the real thing, the thing that acts, exists only provided that it holds humans and nonhumans together, continuously. Slightly out of phase, it resides neither in the social element (it is made up of chips and hinges, shock absorbers and pairs of subway cars) nor in technologies (it is made up of passions, transported people, money, Communist ministers, and software). On the one hand, it can be said to hold people together, but on the other hand it is people who hold it together.</body>
    <created-at>2010-03-01T08:45:07Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://books.google.com/books?cd=4&amp;id=12dPAAAAMAAJ</source>
    <title>Aramis, or, The love of technology</title>
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  </quote>
  <quote>
    <author>George Kokoris</author>
    <body>Awarding points for real-world actions does not invest us in those actions, it invests us in the rewards.</body>
    <created-at>2010-02-26T06:12:47Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://www.burningnorth.com/2010/02/achievement-unlocked-read-the-article-header/</source>
    <title>Burning North &#187; Achievement Unlocked: Read The Article Header</title>
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  </quote>
  <quote>
    <author>Bruno Latour</author>
    <body>The frontier between 'the bulk of the work' and 'fine-tuning the details' remains in flux for a long time; its position is the object of intense negotiation. To simplify its task, every group tends to think that its own role is most important, and that the next group in the chain just needs to concern itself with the technical details, or to apply the principles that the first group has defined.</body>
    <created-at>2010-02-25T08:23:41Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://books.google.com/books?id=1OC3AAAAIAAJ</source>
    <title>Aramis, or The love of technology</title>
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  </quote>
  <quote>
    <author>Ryan Tomayko</author>
    <body>Also, most things are interesting to someone. There&#8217;s a few areas right now that no one has a particularly strong interest in. When things become neglected, they&#8217;re very quickly obvious. They don&#8217;t have a chance to fester. They just pop and are ugly and everybody has to look at it all the time and it&#8217;s annoying. At GitHub, those things are taken as a sign that we should consider hiring somebody who is interested in that thing. The more everyone is forced to take time away from what they would rather be doing to deal with the thing, the more pressure is created to find the person that&#8217;s going to love that thing and fix it for good.</body>
    <created-at>2010-02-23T00:39:49Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://rc3.org/2010/02/20/extreme-agility/#comments</source>
    <title>Comment on &quot;Extreme agility&quot;</title>
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  </quote>
  <quote>
    <author></author>
    <body>Amateurs talk about tactics. Professionals talk about logistics.</body>
    <created-at>2010-02-18T13:01:57Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://www.google.com/search?hl=en&amp;client=safari&amp;rls=en-us&amp;q=amateurs+speak+of+tactics%2C+professionals+of+logistics+quote&amp;aq=f&amp;aqi=&amp;oq=</source>
    <title>Anonymous</title>
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  </quote>
  <quote>
    <author>David Cole</author>
    <body>I think it&#8217;s a sig&#173;nif&#173;i&#173;cant rea&#173;son why peo&#173;ple get less out of read&#173;ing for the web: there&#8217;s always more&#8230; the beau&#173;ti&#173;ful thing about [magazine] issues is that they begin and end.</body>
    <created-at>2010-02-17T02:51:12Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://www.sleepoversf.com/metagames-and-containers/</source>
    <title>Metagames and Containers</title>
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  </quote>
  <quote>
    <author>def0</author>
    <body>Software is not like a house or a building, but like an architect, a programmer builds things for a dedicated purpose, has to respect the whims of the customer, and yet, inevitably, despite regulation towards uniformity that may exist, does it in a distinctive, personal style.</body>
    <created-at>2010-02-11T17:57:42Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://ansuz.sooke.bc.ca/software/bromides.php?censor=y</source>
    <title>Software engineering bromides revisited</title>
    <favoriters>
      <favoriter>
        <login>LKRaider</login>
      </favoriter>
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    <user>
      <login>LKRaider</login>
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  </quote>
  <quote>
    <author>Marcel Duchamp</author>
    <body>I have forced myself to contradict myself in order to avoid conforming to my own taste.</body>
    <created-at>2010-02-01T02:54:41Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://thinkexist.com/quotation/i_have_forced_myself_to_contradict_myself_in/322849.html</source>
    <title>Marcel Duchamp quotes</title>
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  </quote>
  <quote>
    <author>C.S. Lewis</author>
    <body>&quot;[A child] does not despise real woods because he has read of enchanted woods: the reading makes all real woods a little enchanted.&quot;</body>
    <created-at>2010-01-17T04:18:10Z</created-at>
    <isbn>9780842351157</isbn>
    <page-number>205</page-number>
    <source>http://books.google.ca/books?id=f3mR0-_rUJQC&amp;pg=PA205&amp;dq=%22does+not+despise+real+woods+because+he+has+read+of+enchanted+woods:+the+reading+makes+all+real+woods+a+little+enchanted.%22&amp;cd=5#v=onepage&amp;q=%22does%20not%20despise%20real%20woods%20because%20he%</source>
    <title>The Quotable Lewis</title>
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  </quote>
  <quote>
    <author>Maciej Ceglowski</author>
    <body>Our technical goals are to never lose data, be very fast, and favor boring and faded technologies where possible. A rule of thumb that has worked well for me is that if I'm excited to play around with something, it probably doesn't belong in production.</body>
    <created-at>2010-01-12T19:06:33Z</created-at>
    <isbn></isbn>
    <page-number></page-number>
    <source>http://pinboard.in/blog/63/</source>
    <title>Pinboard Blog: Technical Underpinnings</title>
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  </quote>
</quotes>
